In case of any questions please do not hesitate to contact your Recruiter or email us to hr.art@room8studio.com.
Prepare your props for the Higpoly stage: main shapes, and forms. Approximate time – 4 hours.
Sculpt in ZBrush. Approximate time – 8 hours.
Tip: you can use the blockout that you created for Highpoly as a good base (please, create your mesh wisely. Don’t add extra geo that doesn’t affect the silhouette, etc.). Approximate time – 4 hours.
Don’t forget to unlock normals and set up them correctly in Maya before you start baking in Marmoset. Set up props in Unreal with material and baked textures (you will update textures later). Approximate time – 4 hours.
Photo / Concept projection on the texture is not allowed. Update your textures in Unreal when you’ve done. Final delivery. Approximate time – 12 hours.
AssetName – Mortar_R8
ZIP Archive – ArtistName_AssetName_DDMMYYYY.zip
AssetName – Main folder;
Texel Density with Timothy Dries
The Toolbag Baking Tutorial with Marmoset
Realistic Prop Tutorial with Joe Seabuhr
Substance Painter: Pushing Your Texturing Further with Jason Ord
Physically-Based Rendering explained with Marmoset
Substance Painter Peeling Paint effect with Stanislav Teslenko
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