Create game-ready asset (Character from the Concept slide) based on the quality provided in Style Reference slide.
Please follow these steps during the process:
- Highpoly mesh
- Lowpoly
- UVs and bakes
- Texturing (Substance Painter)
You are free to use any modeling software you like, however, please take notes of the final deliveries formats:
- Maya scene with lowpoly mesh;
- Additional OBJ and FBX files;
- Substance Painter scene;
- Zbrush for highpoly model;
- TGA textures;
- Screenshots of each stage (1-4).
Delivery
1 Texture
2K
Texture set
Albedo, Normal, Metalness, Roughness, Emissive
Polycount
under 7k triangles