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3D STYLIZED
CASUAL
CHARACTER ARTIST

TEST TASK

GUIDELINES

Hello and thank you for undertaking this Test Assignment!

Please follow these guidelines:

  • Check the Technical Requirements carefully twice before starting to do the Test.
  • Any aspect that is omitted in Technical Requirements is left for your consideration: maximum quality level is what we expect from you.
  • Track the time spent for each Test stage and note it.
  • Save the preview of each finished stage.
  • After finishing the Test, put all source files and previews in one archive.
  • Place the archive in the cloud storage (DropBox or Google Drive with open access via link) with naming convention surname_testname.zip)
  • After finishing the test assignment please state the time spent on its completion and send us all the source files for review.

In case of any questions please do not hesitate to contact your Recruiter or email us to hr.art@room8studio.com.

DESCRIPTION

Create game-ready asset (Character from the Concept slide) based on the quality provided in Style Reference slide.

Please follow these steps during the process:

  • Highpoly mesh
  • Lowpoly
  • UVs and bakes
  • Texturing (Substance Painter)

You are free to use any modeling software you like, however, please take notes of the final deliveries formats:

  • Maya scene with lowpoly mesh;
  • Additional OBJ and FBX files;
  • Substance Painter scene;
  • Zbrush for highpoly model;
  • TGA textures;
  • Screenshots of each stage (1-4).

Delivery

1 Texture

2K

Texture set

Albedo, Normal, Metalness, Roughness, Emissive

Polycount

under 7k triangles

QUALITY BAR

CONCEPT

STYLE REFERENCE

SUBMIT RESULT

Please, send the result directly to your Recruiter

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Elena Natsvlishvili
Head of production
Vadim Krayevoy