In case of any questions please do not hesitate to contact your Recruiter or email us to hr.art@room8studio.com.
Main photos are available in the Reference Folder. Feel free to search for additional references. Please, also add them into your delivery.
For correct proportions and forms you should use camera matching software of your choosing (3ds Max Camera Match plugin, Image Modeler, SynthEyes etc.). ImageModeler – is the best option in this case.
Sharp crossings and surface borders should come through by several edges in order to highlight them in a quality manner.
Large triangles, degenerative polygons and n-gons are prohibited.
To check the topology quality and smoothness of specular highlights, set Spec. Level to 100 and Gloss to 40.
All normalls should be unlocked.
Also use the ViewPort Clay mode to control shading.
You should not create any HighPoly detail on this step.Â
ID – 1Hood unwrapped unique and prop blade-overlap.
ID – 2 Maximum overlap for all details.
Padding – 6 pixel for 2k map.
Put it on separate layer in 3dsMax, named this layer – BAKE_HP
While sending this step for review, please, send all maps in the format .tga.
For texturing use Substance Painter
Use Unreal Engine or Marmoset Toolbag for setup and review.
All folder and layers in Painter should be named correctly.
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