3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle
Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.
Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com
- Locations:
- Cooperation: Remote
- Languages: English - Upper Intermediate
- Team: 3D characters
Next great challenge is coming:
We are looking for experienced and highly skilled 3D Character Artists who are striving to make stylized characters and work on the best game projects and are not afraid to challenge their skills.
Superpowers
you have are
- High-poly sculpt in Zbrush;
- SubD modeling in Max / Maya;
- Character topology for animation;
- Cloth simulation in Marvelous Designer;
- Excellent knowledge of anatomy;
- Texturing in Substance Painter;
- Ability to create UV mapping and texture baking (normal, AO, etc.);
- Work experience in the role of Project Lead;
- High standards of work quality and artistic taste;
- The ability to objectively evaluate the work of others and give constructive feedback;
- Teamwork skills.
You’re a rockstar
if you have
- Work experience with game engines;
- Drawing skills;
- Good understanding of the rigging and animation process;
- Intermediate English level and above.
As a part of Room 8
studio, you will
- Lead projects in stylized character direction;
- Execute quality control of the work of artists in the team;
- Assist and solve problems in the team that are related to the artistic and technical side of the project;
- Organize the work of the team within the project and specific tasks;
- Create technical specifications and guides;
- Create high-poly and low-poly models of stylized characters for games on given concepts;
- Create optimal UV mapping and texture baking (normal, AO, etc.);
- Work with stylized texturing.
Join Us.
get even more!
- competitive financial reward (yes, we are fair enough);
- challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
- health insurance, paid vacation and sick leave;
- culture of diversity & inclusion to unite the most outstanding talents;
- community of people who understand your game passion.
Together we will bring games to the next level. Exactly with you.
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