3D Vehicles Artist Middle, Senior

Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.

  • Locations: Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Spain; Turkey
  • Cooperation: Remote
  • Languages: English, Ukrainian
  • Team: 3D environment

Next great challenge is coming:

We are looking for experienced and highly skilled artists to create photoreal vehicles for AAA game projects.

If you could accurately build a form by the photo reference, you are attentive to the details, you are a team player and what is the most important – you love vehicles, then this position is exactly for you!

you have are

  • Ability to create models according to drawings, technical documentation, photos, and CAD models;
  • Strong experience in modeling, a good understanding of polygonal shading within 3Ds Max and Maya;
  • Knowledge of pipelines for low- and mid-poly models creation;
  • Ability to create high-quality UV mapping;
  • High-grade knowledge of SubD modeling and texture baking (Normal, AO, etc.);
  • Good understanding of PBR pipelines for texturing (Metal/Rough, Spec/Gloss);
  • Solid knowledge of Photoshop and Substance Painter;
  • Strict adherence to guidelines, technical requirements of the project;
  • Teamwork skills.

You’re a rockstar
if you have

  • Knowledge of photogrammetry software (SynthEyes, 3DS Max Camera Match, ImageModeler, PfTrack, etc.);
  • High-Poly sculpting in Zbrush;
  • Basic knowledge of animation in 3Ds Max and Maya;
  • Knowledge of game engines (UnrealEngine 4, Unity, etc.);
  • Basic knowledge of Quixel, Marmoset Toolbag, Adobe Illustrator, CorelDRAW;
  • Ability to work with vector 3D objects (Splines, Nurbs, etc.);
  • Technical education;
  • Intermediate English level and above.

As a part of Room 8
studio, you will

  • Create quality low-poly and mid-poly models according to drawings, technical documentation, photos, and CAD models;
  • Create high-poly models for normal maps baking;
  • Create optimal UV mapping and texture baking in accordance with the requirements of the task;
  • Make final assembling following the requirements (scenes, files, naming, etc.);
  • Research new programs and techniques that appear on the market.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough);
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • health insurance, paid vacation and sick leave;
  • culture of diversity & inclusion to unite the most outstanding talents;
  • community of people who understand your game passion.
Get in touch
Apply Now
Get in touch

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    Vadim Kraevoy
    Head of Studio
    Vadim Krayevoy