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GAMES DIVISION

More enjoyable experience. More creative talent. More efficient production.

We build games for some of the biggest developers and publishers in the world including Ubisoft ,NCSoft, Zynga, and others. We're passionate about creating amazing gameplay experiences powered by modern technology and unique engineering talent.

full-cycle game development
full-cycle game development

Create a game

that didn’t exist before

Create a game
Leverage our years of experience to maximize your game's chance at success.

Reach a wider

audience of players

Reach a wider
Nintendo Switch, Xbox, Playstation – we can move your game to any platform.

Meet new challenges

without team burnout

Meet new challenges
Our team has over 800 game development specialists to let you grow without limits.

Proud to
work with

505 Games
2k Games
Be
Plarium
Amazon
Ubisoft
Gearbox
Square Enix
Dena
Zynga
Remedy
Rovio
343 Industries
Activision
Xbox
Inxile
Daybreak
Relic
OutPlay
Gameloft
Ember
Worlds Edge
HouseMarque
Arkane
Turtle Rock
Paradox
CD Project Red
Annapurna
Keep up with the pressure

to release fresh content continually

Only constant work can deliver new content that your players expect. We offer two types of collaboration to help you hit your development milestones and release dates.
Full cycle game development

Full cycle game development

You are looking for creative muscles outside of your in-house team to turn your rough idea into a full-fledged game?
From concept art to game design and architecture, all the way to the coding, animation, game testing, and LiveOps – we cover all of your production needs. Using our full-cycle game development services, you reduce the risks of delays, cost overruns, and unexpected project quality problems.
Co-development

Co-development

You have a distinct vision, and you want a partner with a powerful, experienced team to work within that vision?
We help our partners keep their games alive with regular updates, performance optimizations, assets modeling, game porting, and other production needs. Our co-development relationships last for years thanks to our unique creative expertise, mature delivery pipelines, and agile collaborative mindset.

Look AT
our projects

We push games to the next level. Here are some of our recent projects so you could get an idea of our work.
Angry Birds Dream Blast
Angry Birds Dream Blast
Mobile
ABZÚ
ABZÚ
PC, Console
Donut County
Donut County
PC, Console, Mobile
Afterparty
Afterparty
PC, Console
Meow Match
Meow Match
Mobile
Creature in the Well
Creature in the Well
PC, Console
What Remains of Edith Finch
What Remains of Edith Finch
PC, Console, Mobile

How we contribute
To your project

You can use our expertise and talent at any stage of your game development project. Check out our areas of expertise below.

services
to fulfil your vision

With us, you get to work with engineers who can solve problems on their own and deliver on commitments, professional economists who apply scientific methods to balance game economies, and game designers involved in Angry Birds Dream Blast, Meow Match, Cat Force and other market hits.

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Unity game development services

Build immersive games, highly realistic animation, and rich gameplay environments using the Unity game engine. With our effective collaborative process and disciplined approach, we can get the system off the ground and reach a proof of concept really quickly.

Game porting services

Achieve pixel-perfect graphics, buttery gameplay, and no performance lags when your game has moved to a new platform. We have low-level solid programming skills, console knowledge, and a love for games. We polish every port as if it was our own game.

Game economy design services

Create a well-balanced economy design to keep your players coming back. We have unique expertise on board to help you tune the in-game economy to enhance the gameplay, improve monetization, and increase your customer lifetime value (LTV).

Level design services

Challenge the players with new locales, stages, or missions within the game environment. We specialize in creating levels for tile puzzle mobile games to support first launches and LiveOps. Our production pipelines are fine-tuned to deliver up to 200 levels per month.

Produce high-quality artwork

Create original concepts, immersive 3D worlds, believable characters, usable interfaces, intriguing game trailers, fluid animations, and realistic visual effects (VFX). 

Explore our 2D/3D art division

games for
key platforms

RTS, shooter, adventure, tile puzzle, casual – we build games of different genres for PC, consoles, and mobile devices.
Mobile
[iOS, Android]
PC/Console
[Windows, MacOS, Xbox, Nintendo, PS4]
We work with

7 out of the global top 10 game publishers

We are devoted to creating innovative gaming and entertainment experiences for our partners.
897
Professionals
and growing
992
Titles
we've helped ship
573
Game studios
chose us as their partners

Studio
leadership

Svetlana Savitskaya
Svetlana Savitskaya
Head of Games Division
Matthew Zoern
Matthew Zoern
VP of Games
Benjamin Paquette
Benjamin Paquette
Head of Creative
Svetlana Savitskaya
Head of Games Division

Svetlana Savitskaya

A proven leader that’s set up and managed large development teams, building dev and live ops processes from the ground up. Has profound PMO & Country Manager experience in Asian IT companies.

Matthew Zoern
VP of Games

Matthew Zoern

Matthew has been at the forefront of the gaming industry over the past two decades, working at Electronic Arts, Funcom Games, and Nvizzio. His experiences fall within F2P and Premium games for mobile and browser, MMO, mid-core, social, next-generation consoles, and VR gaming.

Benjamin Paquette
Head of Creative

Benjamin Paquette

Almost 20 years in games. More than 70 titles have been released under Benjamin's creative leadership, from his tabletop RPG, "Mechanical Dream," to the mobile game "Magic the Gathering Puzzle Quest." Ben has been mentoring teams & sharing his unmatched experience in game design over the past decade.

Get in touch
Let’s talk
Get in touch

Thank you

Your request was sent

Vadim Krayevoy
Head of art division
Vadim Krayevoy