that didn’t exist before
audience of players
without team burnout
With us, you get to work with engineers who can solve problems on their own and deliver on commitments, professional economists who apply scientific methods to balance game economies, and game designers involved in Angry Birds Dream Blast, Meow Match, Cat Force and other market hits.
Build immersive games, highly realistic animation, and rich gameplay environments using the Unity game engine. With our effective collaborative process and disciplined approach, we can get the system off the ground and reach a proof of concept really quickly.
Achieve pixel-perfect graphics, buttery gameplay, and no performance lags when your game has moved to a new platform. We have low-level solid programming skills, console knowledge, and a love for games. We polish every port as if it was our own game.
Create a well-balanced economy design to keep your players coming back. We have unique expertise on board to help you tune the in-game economy to enhance the gameplay, improve monetization, and increase your customer lifetime value (LTV).
Challenge the players with new locales, stages, or missions within the game environment. We specialize in creating levels for tile puzzle mobile games to support first launches and LiveOps. Our production pipelines are fine-tuned to deliver up to 200 levels per month.
Create original concepts, immersive 3D worlds, believable characters, usable interfaces, intriguing game trailers, fluid animations, and realistic visual effects (VFX).
A proven leader that’s set up and managed large development teams, building dev and live ops processes from the ground up. Has profound PMO & Country Manager experience in Asian IT companies.
Matthew has been at the forefront of the gaming industry over the past two decades, working at Electronic Arts, Funcom Games, and Nvizzio. His experiences fall within F2P and Premium games for mobile and browser, MMO, mid-core, social, next-generation consoles, and VR gaming.
Almost 20 years in games. More than 70 titles have been released under Benjamin's creative leadership, from his tabletop RPG, "Mechanical Dream," to the mobile game "Magic the Gathering Puzzle Quest." Ben has been mentoring teams & sharing his unmatched experience in game design over the past decade.
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