3D environment & hard surface

From terrain to the sky and everything in between, we get hired to create a cohesive 3D environment attuned to a story’s unique characters and props, following the artistic direction and production deadlines.

Services

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Environment

With our firm knowledge of architectural elements, natural environments, composition, lighting, and props, we create highly-detailed photorealistic elements that respect the artistic vision, meet the technical requirements and quality expectations.

See 3D environment portfolio

Racing vehicles

From Formula to GT and more, we create 3D environment models of the most prominent cars ever designed,  polishing them to match the game style. We work closely with the game development and design teams to ensure optimal use of polygons, shaders, and textures.

See racing vehicles portfolio

Hard surface

Our team creates appealing and life-like machinery, gadgets, weapons, trains, and architectural elements for PC and consoles in a realistic, stylized, or cartoon style.

See hard surface portfolio

Set dressing

As a team that covers all stages of 3D environment art, we also populate the location with assets to create a believable setup for the story. Our detail-oriented approach to set dressing helps make locations look immersive.

Advanced materials

We create materials of any complexity from scratch, including the unique, highly photorealistic materials that mimic the imperfection of the surface of natural objects. We’re experts at photogrammetry process and PBR workflows.

Spotlight

Call of Duty: Cold War Title
Control Title
RuneScape Title
Control Title
The Crew 2 Title
Control Title
Amazon crucible Title
The Crew 2 Title
Dead by daylight Title
zbrush zbrush
uv layout
substance painter substance painter
photoshop photoshop
maya
3ds max

Selected works

Trivial Pursuit Live! 2
Console, Cloud
CrossfireX
Console
Monopoly madness
PC, Console
Halo Infinite
PC, Console, Cloud
Back4blood
PC, Console, Cloud
Cyberpunk 2077
PC, Console, Cloud
Call of Duty Cold War
PC, Console
Fall Guys
PC, Console, Cloud
Orcs Must Die! 3
PC, Console, Cloud
Control
PC, Console
The Crew 2
PC, Console, Cloud
Gwent
PC, Console, Mobile
Dead By Daylight
PC, Console, Cloud

Our strengths

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250+ skilled 3D artists onboard

With our capacity, you can quickly scale your team at any time. We select artists with relevant expertise to perfectly fit the requirements of your project. Your team will remain constant during the whole project duration.

Exceptional art skills

We have a highly developed understanding of composition, texture, lighting, and color to provide cutting-edge 3D environment design services with additional assets, including highly photorealistic materials that mimic the surface imperfection of real objects.

Shipped popular AAA titles

Over the past 10 years, we’ve worked with Remedy, Ubisoft, Starbreeze, and more as their art partners. We’ve been through multiple AAA development cycles and shipped some of the best-or-breed AAA titles, including Call of Duty and The Walking Dead.

Strong internal QA

Room 8 Studio has a stringent art quality process to ensure the impeccability of our solutions that balance aesthetics and game performance. Our artwork goes through several assessment levels before it gets shipped to a client.

Context and consistency principles

Every asset we create makes sense in a given context and works in tune with the gameplay. We stay within the game style and keep the aesthetics consistent while immersing a player deeply into the game.

Art direction

Art directors supervise our art team. They ensure that the level design, narrative, and gameplay requirements are met and all mission-critical elements are included. Our deliveries always match our client’s vision at all stages of the pipeline.

It was again an absolute pleasure to work with Room8 studio. Their support was decisive for the game, and they provided high-quality work, not to mention their enthusiasm and dedication to the project. I was also very welcome when visiting their studio: the team was open to making changes through direct feedback, which was beneficial for the whole project.

Ubisoft
Ubisoft
Xavier Marot, Line Producer

We knew that bringing ABZÛ to Nintendo Switch would be a significant technical challenge. Our game is built on custom and unique gameplay systems and advanced rendering technologies specific to our underwater world. We initially only targeted higher-end consoles like the PS4 and Xbox One. But Room8 studio accepted that challenge with tireless enthusiasm and talent, and the results were fantastic. They’ve delivered a version of ABZÛ with very few compromises that still captures all of the atmosphere and wonder of our world.

Giant squid
Giant squid
Derek Cornish, Tech Director

Kung Fu Factory and Room8 studio are a team and go far beyond a typical outsourcing relationship. They are friends, collaborators, and devoted creative partners, and we are honored and lucky to work with such talented rockstars.

Kung fu Factory
Kung fu Factory
Daryl Pitts, Director

Our marketing team at Small Giant needed a new creative strategy to amplify Empires & Puzzles’ creative KPIs and partnered with Room 8 to develop a fascinating concept and production of a high-quality 3D video for our performance marketing campaigns. The idea and execution of the 3D ad by Room 8 surpassed our expectations, and it has been a pleasure to work with their high-functioning and professional team.

Small giant
Small giant
Timo Soininen, CEO & Co-Founder

Room8 was able to quickly adapt to our rapid development methods, delivering on style and on time, helping us keep our launch schedule and quality.

Future play
Future play
Samuli Snellman, Art lead

Room8 Studio has been fantastic to work with! Their talented, adaptable crew has tackled every kind of project we've thrown their way and always delivered at a high quality. Communication is consistent and clear as they help us find the best balance of speed, quality, and cost. It's a challenge to find capable artists that are a pleasure to work with, but we're happy to say Room8 Studio is on our shortlist.

Papumba
Papumba
Cory Gustke, Producer

Night School partnered with Room8 Studio for a high-profile, fast turnaround project at a pivotal moment in our studio's evolution. Communication is paramount to our small team, and we were frankly a little skittish about bringing in some external partners to our fluid, loosely structured workflow. Room8 Studio delivered terrific results, displaying technical prowess and reliable production methodologies to get the job done.

Night school
Night school
Sean Krankel, Founder

We worked with Room8 Studio on a very challenging project. Despite all difficulties, Room8 Studio managed to build a very professional team on short notice for us. The tech level has been great, same as execution and communication. We have felt we have a robust and reliable partner who can share all issues we need to tackle and targets we need to meet. I can recommend Room8 Studio to any company as a solid, reliable partner that can meet the most challenging targets on any game development/tech project.

Playtika
Playtika
Yevgeniy Maiboroda, R&D Director

We worked with Room 8 for six months to create 3D assets and animations for the game Monopoly for the Nintendo Switch. It was challenging, but they succeeded while being very professional and proactive. They were well organized and good at giving estimations (no budgetary slippage). Finally, they delivered good quality work within schedule.

Future play
Future play
Xavier Marot, Producer

Room 8 took care of all our 3D Art Outsourcing services for a strategic project. Despite highly tight processes and deadlines, the Room 8 team quickly understood our priorities and delivered consistently excellent work throughout the project. Communication with the team was impeccable, which promptly helped us achieve our goals. Our confidence in them is that we entrusted them with creating some critical assets of our game, and they did not disappoint. I look forward to our next collaboration with Room 8!

Skydance
Skydance
Nico Soufflet, Outsourcing Producer

Imagine you’re in this situation: you’re pitching three game concepts within three unique genres in three varied art styles to three different clients, and you have less than three weeks to get it done. That’s the situation we found ourselves in, and the only way we could have made it happen was to work with Room 8. Maria and the team accepted the challenge, understood the vision immediately, and delivered high-quality work repeatedly. We can’t wait to work with them again!

Fifth journey
Fifth journey
Craig Derrick, Co-Founder, and CCO

We recently rolled out our new title, Hemp Inc, on the App Store and Google Play. It was developed in partnership with the Room 8 team. Thanks to their unparalleled dedication and experience, we delivered a great quality product on an extremely tight schedule. They understood the project's core idea rapidly and had all the skills to execute the plan. We are looking forward to having a continued relationship with them for Hemp Inc and believe this is just the beginning.

HKA
HKA
Danny Hammett, CEO

Room 8 is lovely to work with, very focused & high-quality driven. Your friendliness, communication & responsiveness simplify complex projects. Room 8 is a go-to 3D art outsourcing services provider.

Storm8
Storm8
Ravi Giriputra, Sr. Outsourcing Producer

We have found the Room8 team to be very professional and creative. The whole team has done an incredible job in creating nearly 30 games which have been successful both on App Store and Google Play.

Mobi Grow
Mobi Grow
Kaarel Kirsipuu, CEO

After exploring many vendors, we chose Room 8 as one of our collaborators on the Buzz Aldrin “Pathways to Mars” project. Easily one of the most intelligent decisions we’ve ever made. Their quality, communication, and attention to detail were excellent. We continue to collaborate with their group on new projects across multiple platforms.

Loot
Loot
David Sterling, Co-Founder

Room 8 is a wonderful partner. They provide quality art support in a timely and flexible manner. Also, they were able to integrate seamlessly into our pipeline. The whole crew is friendly and great to work with. I highly recommend their 3d art services!

Grab
Grab
Josh Holley, Art Director

These guys saved me. I mean, they did it - the deadline was almost passed when I asked to help with vehicle production. Four men started working in no time. Extra hours two weeks in a row, iterations daily, almost real-time response to the feedback. From the first hour to the final submission, we worked together as a team. Would I recommend this studio? Sure! No doubt they are one of the best on the market.

My.com
My.com
Astapkovich Dmitry, Senior Producer

I have to tell you that I was very impressed with the technical ability of your team.
The multi-player especially was a near-impossible task. Having the physics even close to the same on two devices was always tricky. I tested the game on two very different devices, and I was amazed at how well it worked. Communication was brilliant throughout the project - any questions or advice I required was provided quickly, and your team was cheerful and friendly.

FGL
FGL
Elliot Curtis
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Vadim Kraevoy
Head of Studio
Vadim Krayevoy