How We DevGAMMed

At one of the major Ukrainian game development conferences – DevGAMM Kyiv – Room 8 Studio was in the middle of the action. Two hundred speakers, numerous business meetings, a crowd of attendees meeting old and new friends – this was a conference to remember!

An attentive audience welcomed our speaker Dmitry Koval, 3D Art Director at Room 8 Studio, whose work was one of the best at GDC 2017 and who was leading projects Wild Star for NCSoft, Archangel for Skydance and Planet of Heroes for My.com, and many others to be revealed in the future! He has accumulated his experience in 3D Art Production and Room 8 Studio’s approaches, techniques, and principles in his session on shapes design. The knowledge and his shared lifehacks have proved useful even for the most experienced digital artists. Some time ago, Dmitry delivered an internal workshop on the same topic at Room 8 Studio, where he gave even more insights to the team members before the show.

The team also attended a game design workshop, where they had a chance to learn and participate in a competition. First, attendees learned the differences between game mechanics, then played the two-round game. The audience broke their brains by imagining Sonic as a shooter game, as the sense of exercise 1 was to pick the game and replace its core mechanic with the suggested one. Exercise 2 was building an entirely new concept of the game from scratch based on a particular set of mechanics. One of the teams came up with the idea of some guy Bob, who got fired and was running from one bar to other mixing drinks, which influenced his size and appearance.

For the whole whirling hour, Room 8 team has been refreshing their existing knowledge of game design and charging themselves with ideas for future projects. Who knows what else creativity can produce within a limited time frame?

Everything we experienced can’t be explained in words, but we tried 😉

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Vadim Krayevoy
Head of art division
Vadim Krayevoy