Let’s meet at GDC!

Now, it’s game time. We’re happy to announce that we will attend Game Developers Conference 2019 — GDC in San Francisco on March 18–22.

Those who plan a year full of efficient co-development partnerships will benefit from meeting us in person. We’ll be happy to showcase the exciting and challenging game development and porting projects like ABZÛ and others we’ve been working on with partners like Annapurna Interactive, Ubisoft, and similar, as well as discuss how we can put your title up to speed with full-cycle game co-development or help with any stage of the production process.

Since we’ve last met, we’ve packed our portfolio with characters and environment concept art and 3D, photoreal vehicles, and weapons created for the biggest AAA titles like Call of Duty: Black Ops 4 and others, as well as accumulated solid expertise in some artistic disciplines, like animation and VFX and UA video production. Take a sneak peek at our updated ArtStation profile, and make sure to book a meeting with us at the show to see many more works.

Last but not least, we’ve started a brand new co-development studio focusing on PC/console development which has already completed a range of undisclosed projects with partners, and the team is currently engaged in a few new partnerships.

Our biz dev and tech team will be thrilled to get in touch in SF to see how we can help create momentum for your title. Please drop us a line below to set up a meeting and discuss business opportunities for 2019 and beyond.

Are you still filling up your schedule? Tune for a deep dive into the game economy — our GDC speaker Daryna Yemeliantseva will break down the importance of choosing the suitable macroeconomic model and how to use it to design a genuinely balanced game and adequately execute each step to delight your paying players ultimately.

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Vadim Krayevoy
Head of art division
Vadim Krayevoy