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REALISTIC 3D
CHARACTER

TEST TASK

GUIDELINES

Hello and thank you for undertaking this Test Assignment!

Please follow the guidelines below:

  • Please make sure to carefully check the technical requirements twice before starting the test.
  • Any aspects not covered in the technical requirements are left for your consideration. We expect the highest level of quality from you and the closest concept match.
  • Please save a preview of each completed stage. Once the test is finished, please organize all source files and previews, and upload each folder separately.
  • Place all your files in Google Drive via the link Talent Acquisition Specialist shared.
  • Unless you haven’t the link to Google Drive, please upload the file to a cloud storage service (e.g., Google Drive) with open access. Use the following format for the file name: “surname_Cowboy.zip”.
  • Please track and record the time spent on each stage of the test. Upon completion, specify the time taken and submit all source files for review.
  • You are allowed to include the final result of your work on this character in your portfolio.

In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.com 

DESCRIPTION

Create game-ready asset from the Concept slide.

Please follow these steps during the process:

  • Highpoly detailed mesh (sculpt)
  • Lowpoly / UVs / Bakes
  • Texturing (Substance Painter)

You are free to use any modeling software you like, however, please take notes of the final deliveries formats:

  • ZTL Zbrush for highpoly model
  • Maya .ma scene with lowpoly mesh
  • Substance Painter scene
  • Screenshots of each stage.
  • Upload all folders separately and don’t compress them into one archive.

TECHNICAL REQUIREMENTS

STAGE 1: Highpoly

  • Please pay attention to the basic proportions and the way different plates of armor are attached to each other.
  • All damage and noise should be present in layers. Try to do exactly as much damage as it is on the references; the materials should feel slightly used.
  • Feel free to search for additional references and add them to your delivery pack if you do so.
  • Don’t add surface details such as fabric or leather patterns on high poly; it will be easier to add such details on textures later.

Delivery

Please create a HighPoly folder on Google Drive and upload a ZTL file (AssetName.ztl) with a high-poly model and ONE jpg file with 8-angle good-quality screenshots (AssetName.jpg).

Basic Material should be assigned to the model.

STAGE 2: LP / UV / BAKE

  • Polycount – 15k tris;
  • Parts of the object that are poorly or not visible at all should be collapsed for polygon economy;
  • Good practice is to make an additional edge in angles 90° or less;
  • Unwrap the entire object into a single texture: no symmetrical details, unique, no Texel density restrictions, minimum amount of empty space on the UVs;
  • Format NM – Direct X;
  • Texture size – 4096×4096.

Delivery

Create a LowPoly folder in Google Drive and upload the following files to it:

  • .ma file with lowpoly mesh;
  • 1 jpg file with 4-angle good quality wireframe screenshots;
  • 1 jpg file with UV screenshot and the model with checker texture assigned to it (4 angles).

Create Bakes folder in Google Drive and upload the following files to it:

  • Substance file with AO and Normal Map baked;
  • 1 jpg with 4 angle screenshot of a shaded model (50% grey albedo, 50% roughness, 0 metallic shader assigned to it);
  • 1 jpg with 4 angle screenshot of Normal Map in 3d view;
  • 1 jpg with 4 angle screenshot of AO in 3d view.

When reviewing this step, we’ll pay attention to:

  • UV. Filled density and texel density. Stretches. Padding;
  • Quality of Normal Map, AO;
  • Polycount, topology.

STAGE 3: Texturing

  • Within the test assignment you should prepare a full set of maps;
  • Use metal-roughness workflow in Substance Painter;
  • Texture size – 4096×4096;
  • At this stage you need to make ready asset look as similar to the reference as possible;
  • All materials should look slightly used.

Delivery

Create Textures folder in Google Drive and upload the following files to it:

  • Substance file with the textured model;
  • 1 jpg file with 4-angle good quality screenshots.

At this step we’ll pay attention to your ability:

  • to create materials and their properties;
  • to work with new or slightly used materials;
  • to create a variety of colors within each material;
  • to draw accents, a sense of composition within a single asset.

CONCEPT

QUALITY BAR

SUBMIT RESULT

Please, send the result directly to your Talent Acquisition Specialist or email us at art.ta@room8studio.com

HAVE FUN!

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Elena Natsvlishvili
Head of production
Vadim Krayevoy