In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.com
The main goal of this assignment is to show ability to work with basic stylized props according to technical industry rules as well as demonstrate stylized sculpting and PBR texturing skills.
Software you need for this test assignment:
Pipeline: Metal / Rough;
Polycount: optimized low-poly up to 4k tris, bevels are allowed where you consider it’s necessary;
Texture size: 2048, 1 material;
Units: Centimeters
World Coordinate: Y-up / X+;
Optimal UV, good Texel, reuses are a plus;
Alpha in texture is allowed.
The use of wooden alpha on sculpting is prohibited.
Note:
Talent Acquisition Specialist will provide you with an additional checklist to empower you in better understanding the test task and achieving superior results.
In case we missed this part, do not hesitate to contact your recruiter.
AssetName – Clock_R8
ZIP Archive – ArtistName_AssetName_DDMMYYYY.zip
Inside ZIP archive:
AssetName – Main folder;
Please, send the result directly to your Talent Acquisition Specialist or email us at art.ta@room8studio.com
Thank you
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