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STYLIZED
3D ENVIRONMENT

TEST TASK

GUIDELINES

Hello and thank you for undertaking this Test Assignment!

Please follow the guidelines below:

  • Please make sure to carefully check the technical requirements twice before starting the test.
  • Any aspects not covered in the technical requirements are left for your consideration. We expect the highest level of quality from you and the closest concept match.
  • Please save a preview of each completed stage. Once the test is finished, please organize all source files and previews, and upload each folder separately.
  • Place all your files in Google Drive via the link Talent Acquisition Specialist shared.
  • Unless you don’t have the link to Google Drive from our Talent Acquisition Specialist, please place the archive in the cloud storage (Google Drive) with the file name format “surname_testname.zip”.
  • Please track and record the time spent on each stage of the test. Upon completion, specify the time taken and submit all source files for review.

In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.com 

 

DESCRIPTION

Create a game-ready asset from the Concept slide.

Goal

The main goal of this assignment is to show ability to work with basic stylized props according to technical industry rules as well as demonstrate stylized sculpting and PBR texturing skills.

Technical requirements:

Software you need for this test assignment:

  • zBrush 2022.0.8;
  • Maya, 3dsMax, Blender (any 3d software for the modeling stage);
  • Adobe Substance 3D Painter (Latest).

Pipeline: Metal / Rough;
Polycount: optimized low-poly up to 4k tris, bevels are allowed where you consider it’s necessary;
Texture size: 2048, 1 material;
Units: Centimeters
World Coordinate: Y-up / X+;
Optimal UV, good Texel, reuses are a plus;
Alpha in texture is allowed.
The use of wooden alpha on sculpting is prohibited.

Please follow these steps during the process:

  • Blockout of main forms and proportions
  • Highpoly detailed mesh (sculpt)
  • Lowpoly
  • UVs and bakes
  • Texturing (Substance Painter)

Note:
Talent Acquisition Specialist will provide you with an additional checklist to empower you in better understanding the test task and achieving superior results.
In case we missed this part, do not hesitate to contact your recruiter.

Final Delivery Requirements

AssetName – Clock_R8
ZIP Archive – ArtistName_AssetName_DDMMYYYY.zip

Inside ZIP archive:
AssetName – Main folder;

  • zBrush
    • *.fbx, *.ztl;
  • Maya
    • *.fbx, *.ma, (*.blend, *.max if you don’t have maya license);
  • Textures
    • *.spp, *.tga (PBR pack for Unreal Engine: Albedo (+Alpha channel if needed), Normal (DirectX), RMA (Roughness, Metalness, AO);
  • Screenshot
    • ArtistName_AssetName_DDMMYYYY.jpeg – take screenshots of each stage.

CONCEPT

STYLE AND QUALITY REFERENCES

SUBMIT RESULT

Please, send the result directly to your Talent Acquisition Specialist or email us at art.ta@room8studio.com

GOOD LUCK!

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Elena Natsvlishvili
Head of production
Vadim Krayevoy