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STYLIZED
3D ENVIRONMENT

TEST TASK

GUIDELINES

Hello and thank you for undertaking this Test Assignment!

Please follow the guidelines below:

  • Please make sure to carefully check the technical requirements twice before starting the test.
  • Any aspects not covered in the technical requirements are left for your consideration. We expect the highest level of quality from you and the closest concept match.
  • Please save a preview of each completed stage. Once the test is finished, please organize all source files and previews, and upload each folder separately.
  • Place all your files in Google Drive via the link Talent Acquisition Specialist shared.
  • Unless you don’t have the link to Google Drive from our Talent Acquisition Specialist, please place the archive in the cloud storage (Google Drive) with the file name format “surname_testname.zip”.
  • Please track and record the time spent on each stage of the test. Upon completion, specify the time taken and submit all source files for review.

In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.com 

  • Here, you can find an additional checklist that will help you better understand the test task and achieve better results.

DESCRIPTION

Create a game-ready asset from the Concept slide.

Technical requirements:

  • Polycount: optimized low-poly, bevels are allowed where you consider it necessary;
  • Texture size: 2048, 1 material;
  • Optimal UV, good Texel, reuses are a plus;
  • PBR pack for Unreal Engine: Albedo (+Alpha channel if needed), Normal (DirectX), RMA (Roughness, Metalness, AO);
  • All TGA (24 bits exception if Albedo has Alpha channel) 1024×1024;
  • Metal/Roughness pipeline.

Please follow these steps during the process:

  • Blockout of main forms and proportions
  • Highpoly detailed mesh (sculpt)
  • Lowpoly
  • UVs and bakes
  • Texturing (Substance Painter)

You are free to use any modeling software you like, however, please take notes of the final delivery formats:

  • Lowpoly mesh in Maya scene (.ma format) + final FBX;
  • Substance Painter scene + Set of TGA textures;
  • Zbrush for Highpoly model (.fbx and .ztl);
  • Set of references used for work;
  • Screenshots of each stage (1-5).

CONCEPT

STYLE AND QUALITY REFERENCES

SUBMIT RESULT

Please, send the result directly to your Talent Acquisition Specialist or email us at art.ta@room8studio.com

GOOD LUCK!

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Elena Natsvlishvili
Head of production
Vadim Krayevoy