3D
WEAPON

TEST TASK

GUIDELINES

Hello and thank you for undertaking this Test Assignment!

Please follow these guidelines:

  • Check the Technical Requirements carefully twice before starting to do the Test.
  • Any aspect that is omitted in Technical Requirements is left for your consideration: maximum quality level is what we expect from you.
  • Track the time spent for each Test stage and note it.
  • Save the preview of each finished stage.
  • After finishing the Test, put all source files and previews in one archive.
  • Place the archive in the cloud storage (DropBox or Google Drive with open access via link) with naming convention surname_testname.zip)
  • After finishing the test assignment please state the time spent on its completion and send us all the source files for review.

In case of any questions please do not hesitate to contact your Recruiter or email us to hr.art@room8studio.com.

DESCRIPTION

Create game-ready asset of the Weapon (Sight – ELCAN Specter DR 1-4x) from the Reference slide and replicate the concept as accurately as possible from the design point of view within the framework of technical specifications.

Technical requirements:

  • Polycount: 10k triangles
  • Texture size: 2k x 2k + 1k x 1k for lens

Please follow these steps during the process:

  • Blockout of main forms and proportions
  • Highpoly detailed mesh
  • Lowpoly (Maya)
  • UVs (any software) and bakes (Marmoset Toolbag)
  • Texturing (Substance Painter)

Note: Photo/concept projection on the texture is not allowed. All layers should be done inside Substance Painter.

The file format of the final delivery / presentation:

  • Highpoly – Maya .ma scene or Zbrush .ztl
  • Lowpoly – Maya (.ma) with proper soft/hard edges and pivots.
  • Bakes – Marmoset Toolbag scene, PNG 16 bit (Normal, AO, ID).
  • Textures – Substance Painter (Specular Pipeline, Diffuse, Normal, Gloss, Specular, Ambient Occlusion)

Final Marmoset scene with model and textures applied.

Screenshots of each stage are mandatory.

REFERENCES

WEAR QUALITY

QUALITY BAR

SUBMIT RESULT

Please, send the result directly to your Recruiter

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Vadim Kraevoy
Head of Studio
Vadim Krayevoy