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3D
WEAPONS

TEST TASK

GUIDELINES

Hello and thank you for undertaking this Test Assignment!

Please follow the guidelines below:

  • Please make sure to carefully check the technical requirements twice before starting the test.
  • Any aspects not covered in the technical requirements are left for your consideration. We expect the highest level of quality from you and the closest concept match.
  • Please save a preview of each completed stage. Once the test is finished, please organize all source files and previews, and upload each folder separately.
  • Place all your files in Google Drive via the link Talent Acquisition Specialist shared.
  • Unless you don’t have the link to Google Drive from our Talent Acquisition Specialist, please place the archive in the cloud storage (Google Drive) with the file name format “surname_testname.zip”.
  • Please track and record the time spent on each stage of the test. Upon completion, specify the time taken and submit all source files for review.

In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.com 

DESCRIPTION

Create a game-ready asset of the weapon (Sight – ELCAN Specter DR 1-4x) based on the reference slide and replicate the concept as accurately as possible, considering the design and technical specifications.

Technical requirements:

  • Polycount: 10k triangles
  • Texture size: 2k x 2k + 1k x 1k for lens

Please follow these steps during the process:

  • Blockout of main forms and proportions
  • Highpoly detailed mesh
  • Lowpoly (Maya)
  • UVs (any software) and bakes (Marmoset Toolbag)
  • Texturing (Substance Painter)

Note: Photo/concept projection on the texture is not allowed. All layers should be done inside Substance Painter.

 

The file format of the final delivery and presentation:

  • Highpoly – Maya .ma scene or Zbrush .ztl
  • Lowpoly – Maya (.ma) with proper soft/hard edges and pivots.
  • Bakes – Marmoset Toolbag scene, PNG 16 bit (Normal, AO, ID).
  • Textures – Substance Painter (Specular Pipeline, Diffuse, Normal, Gloss, Specular, Ambient Occlusion)
  • Final Marmoset scene with model and textures applied.
  • Screenshots of each stage are mandatory.

REFERENCES

WEAR QUALITY

QUALITY BAR

SUBMIT RESULT

Please, send the result directly to your Talent Acquisition Specialist or email us at art.ta@room8studio.com

HAVE FUN!

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Elena Natsvlishvili
Head of production
Vadim Krayevoy