In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.comĀ
Please follow these steps during the process:
You are free to use any modeling software you like, however, please take notes of the final delivery formats:
As mentioned above, there is a lot of freedom for creating the UVs, make sure you take full advantage of the whole space. Rectangle UVs are permitted.
You can split your model intuitively into unique UV sets like head, jacket, scarf, gloves, pants, boots, accessories, etc.
Make sure you respect a sense of direction and keep UV islands clean and straightened in case it’s needed. Avoid chaotic directions for your UVs.
If you have an element such as a scarf, shawl or simple wrapped around cloth, make sure this UV is straightened as much as possible so the pattern aligns neatly at the texturing stage.
Make sure that your UV cuts follow the natural seam line of the garments when possible.
Normal map format ā OpenGL.
Texture size ā 4096 x 4096.
It is permitted to use alpha-opacity map for loose threads.
When reviewing this step weāll pay attention to:
At this step we will evaluate the following aspects:
Thank you
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