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REALISTIC 3D
ENVIRONMENT

TEST TASK

GUIDELINES

Hello and thank you for undertaking this Test Assignment!

Please follow these guidelines:

  • Please make sure to carefully check the technical requirements twice before starting the test.
  • Any aspects not covered in the technical requirements are left for your consideration. We expect the highest level of quality from you and the closest concept match.
  • Please save a preview of each completed stage. Once the test is finished, please organize all source files and previews, and upload each folder separately.
  • Place all your files in Google Drive via the link Talent Acquisition Specialist shared.
  • Unless you don’t have the link to Google Drive from our Talent Acquisition Specialist, please place the archive in the cloud storage (Google Drive) with the file name format “surname_testname.zip”.
  • Please track and record the time spent on each stage of the test. Upon completion, specify the time taken and submit all source files for review.

In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.comĀ 

DESCRIPTION

TECHNIACAL REQUIREMENTS

Software you need for this Test assignment:

  • zBrush (Latest);
  • Maya, 3dsMax, Blender (any 3d software for the modeling stage);
  • Marmoset;
  • Adobe Substance 3D Painter (Latest);
  • Unreal Engine 5;

Pipeline: Metal / Rough
Max. Polycount: up to 8k tris
Texel Density: 512px / 1 meter
Engine: Unreal Engine 5

STAGES

Stage 1. Blockout

Prepare your props for the Higpoly stage: main shapes, and forms. Approximate time – 4 hours.

Stage 2. Highpoly

Sculpt in ZBrush. Approximate time – 8 hours.

Stage 3. Lowpoly

Tip: You can use the blockout that you created for Highpoly as a good base (please create your mesh wisely. Don’t add extra geo that doesn’t affect the silhouette, etc.). Approximate time: 4 hours.

Stage 4. UVs / Bake

Don’t forget to unlock normals and set them up correctly in Maya before you start baking in Marmoset. Set up props in Unreal with material and baked textures (you will update textures later). Approximate time – 4 hours.

Stage 5. Texturing

Photo / Concept projection on the texture is not allowed. Update your textures in Unreal when you’ve done. Final delivery. Approximate time – 12 hours.

FINAL DELIVERY REQUIREMENTS

AssetName – Mortar_R8
ZIP Archive – ArtistName_AssetName_DDMMYYYY.zip

Inside ZIP archive:
AssetName – Main folder;

  • zBrush
    • *.ztl;
  • Maya
    • *.fbx, *.ma;
  • Textures
    • *.spp, *.tga
  • Screenshot
    • ArtistName_AssetName_DDMMYYYY.jpeg – take screenshots of each stage;
  • Unreal Engine;

QUALITY BAR

REFERENCES

SUBMIT RESULT

Please, send the result directly to your Talent Acquisition Specialist or email us at art.ta@room8studio.com

GOOD LUCK!

 

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Elena Natsvlishvili
Head of production
Vadim Krayevoy