In case of any questions, please do not hesitate to contact your Talent Acquisition Specialist or email us at art.ta@room8studio.comĀ
Stage 1. Blockout
Prepare your props for the Higpoly stage: main shapes, and forms. Approximate time – 4 hours.
Stage 2. Highpoly
Sculpt in ZBrush. Approximate time – 8 hours.
Stage 3. Lowpoly
Tip: You can use the blockout that you created for Highpoly as a good base (please create your mesh wisely. Don’t add extra geo that doesn’t affect the silhouette, etc.). Approximate time: 4 hours.
Stage 4. UVs / Bake
Don’t forget to unlock normals and set them up correctly in Maya before you start baking in Marmoset. Set up props in Unreal with material and baked textures (you will update textures later). Approximate time – 4 hours.
Stage 5. Texturing
Photo / Concept projection on the texture is not allowed. Update your textures in Unreal when you’ve done. Final delivery. Approximate time – 12 hours.
AssetName – Mortar_R8
ZIP Archive – ArtistName_AssetName_DDMMYYYY.zip
Inside ZIP archive:
AssetName – Main folder;
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