From terrain to the sky and everything in between, we get hired to create cohesive 3D worlds attuned to a story’s unique characters and props, following the artistic direction and production deadlines.
With our firm knowledge of architectural elements, natural environments, composition, lighting, and props, we create highly-detailed photorealistic elements that respect the artistic vision, meet the technical requirements and quality expectations.
From Formula to GT and more, we create digital replicas of the most prominent cars ever designed, polishing them to match the game style. We work closely with the game development and design teams to ensure optimal use of polygons, shaders, and textures.
Our team creates appealing and life-like machinery, gadgets, weapons, trains, and architectural elements for PC and consoles in a realistic, stylized, or cartoon style.
As a team that covers all stages of 3D environment art, we also populate the location with assets to create a believable setup for the story. Our detail-oriented approach to set dressing helps make locations look immersive.
We create materials of any complexity from scratch, including the unique, highly photorealistic materials that mimic the imperfection of the surface of natural objects. We’re experts at photogrammetry process and PBR workflows.
With our capacity, you can quickly scale your team at any time. We select artists with relevant expertise to perfectly fit the requirements of your project. Your team will remain constant during the whole project duration.
We have a highly developed understanding of composition, texture, lighting, and color to produce cutting-edge environments with additional assets, including highly photorealistic materials that mimic the surface imperfection of real objects.
Over the past 10 years, we’ve worked with Remedy, Ubisoft, Starbreeze, and more as their art partners. We’ve been through multiple AAA development cycles and shipped some of the best-or-breed AAA titles, including Call of Duty and The Walking Dead.
Room 8 Studio has a stringent art quality process to ensure the impeccability of our solutions that balance aesthetics and game performance. Our artwork goes through several assessment levels before it gets shipped to a client.
Every asset we create makes sense in a given context and works in tune with the gameplay. We stay within the game style and keep the aesthetics consistent while immersing a player deeply into the game.
Art directors supervise our art team. They ensure that the level design, narrative, and gameplay requirements are met and all mission-critical elements are included. Our deliveries always match our client’s vision at all stages of the pipeline.
Your request was sent