TRAILERS & CINEMATICS

Whether it’s a pre-rendered game trailer or an in-game in-engine cutscene or cinematic, we listen to your ideas and help deliver them as spectacular showpieces for your projects. From storyboarding to animatics to the final content, we deliver great quality, on time. We get video games, we get visual storytelling. We enjoy what we do, and you will enjoy working with us.

Services

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Trailers & cinematics

Working in Maya/Arnold or Cinema 4D/Octane we produce high quality pre-rendered trailers in a range of art styles, and at different levels of fidelity, complexity and realism. Our Unreal expertise delivers world class in-engine cinematics too.

User acquisition videos for mobile

We’ll increase user acquisition and support your marketing campaign with precision UA videos that demonstrate and explain core gameplay mechanics, extra features, and encourage click-throughs.

Look development

Our look development team will ensure that your trailer looks precisely as you want it. Whether it’s an exact match for a game still in the making, or some striking standalone content to draw in new fans, we’ll hit the mark.

Marketing videos and image rendering

We give you everything you need for a successful video game marketing campaign. High-quality marketing videos and promotional images created by our artists will help you generate the desired hype, anticipation and impressions / likes.



Pre-production

We follow a comprehensive approach to pre-production with well-planned scripting and storyboarding and concepting to let you get a sense of the finished product.

  • Creative pitching
  • Concept art and color scripting
  • Scripting and storyboarding
  • Animatic and layout / previs
  • Research and development
  • Modeling, rigging
Production

During production, our goal is to showcase the key features, characters and storytelling requirements of the project:

  • Character animation
  • Scene setup, shading and lighting
  • FX, CFX, VFX
Post-production

To add a final polish, we fine tune the compositing, add motion graphics and other special effects, complete the sound mix where necessary and prepare the final file(s) for delivery.

  • Compositing and motion graphics
  • Dialogue, voiceover, SFX and music
  • Final grading
  • Final assembly and exporting
unreal
substance painter substance painter
octane
nuke
maya
houdini
cinema 4d
arnold
after effects

Selected works

Outfire
Mobile
Power Rangers: Legacy Wars
Mobile
Legendary: The Game of Heroes
Mobile
Dominations
Mobile
Empires & Puzzles
Mobile

Our strengths

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25+ talented artists and technicians

We have a tight, very well organized team with a broad range of skills that is always growing. Where necessary we can scale up quickly for a new project.

Emotion is everything

Whatever the content of the piece, we aim to strike the right emotional chord with the viewer to ensure maximal impact.

Cinematic quality

We love movies as much as we love games, and we’ll make sure your trailer has all the snap, charm, and emotional impact of a blockbuster movie franchise.

Experience with a range of trailers and cinematics

Whether it’s a teaser, launch, gameplay, user acquisition, cinematic, or even live-action trailer, we have experience making trailers aligned with your needs.

Compliance with platform requirements

Depending on where you are going to showcase your video, we make sure our final product complies with the technical and creative rules of the platform.

Art direction

With the full range of Room 8 Studio’s talent on offer, art direction as a service or the active supervision of an art director ensures the work matches your vision through production.

It was again an absolute pleasure to work with Room8 studio. Their support was decisive for the game, and they provided high-quality work, not to mention their enthusiasm and dedication to the project. I was also very welcome when visiting their studio: the team was open to making changes through direct feedback, which was beneficial for the whole project.

Ubisoft
Ubisoft
Xavier Marot, Line Producer

We knew that bringing ABZÛ to Nintendo Switch would be a significant technical challenge. Our game is built on custom and unique gameplay systems and advanced rendering technologies specific to our underwater world. We initially only targeted higher-end consoles like the PS4 and Xbox One. But Room8 studio accepted that challenge with tireless enthusiasm and talent, and the results were fantastic. They’ve delivered a version of ABZÛ with very few compromises that still captures all of the atmosphere and wonder of our world.

Giant squid
Giant squid
Derek Cornish, Tech Director

Kung Fu Factory and Room8 studio are a team and go far beyond a typical outsourcing relationship. They are friends, collaborators, and devoted creative partners, and we are honored and lucky to work with such talented rockstars.

Kung fu Factory
Kung fu Factory
Daryl Pitts, Director

Our marketing team at Small Giant needed a new creative strategy to amplify Empires & Puzzles’ creative KPIs and partnered with Room 8 to develop a fascinating concept and production of a high-quality 3D video for our performance marketing campaigns. The idea and execution of the 3D ad by Room 8 surpassed our expectations, and it has been a pleasure to work with their high-functioning and professional team.

Small giant
Small giant
Timo Soininen, CEO & Co-Founder

Room8 was able to quickly adapt to our rapid development methods, delivering on style and on time, helping us keep our launch schedule and quality.

Future play
Future play
Samuli Snellman, Art lead

Room8 Studio has been fantastic to work with! Their talented, adaptable crew has tackled every kind of project we've thrown their way and always delivered at a high quality. Communication is consistent and clear as they help us find the best balance of speed, quality, and cost. It's a challenge to find capable artists that are a pleasure to work with, but we're happy to say Room8 Studio is on our shortlist.

Papumba
Papumba
Cory Gustke, Producer

Night School partnered with Room8 Studio for a high-profile, fast turnaround project at a pivotal moment in our studio's evolution. Communication is paramount to our small team, and we were frankly a little skittish about bringing in some external partners to our fluid, loosely structured workflow. Room8 Studio delivered terrific results, displaying technical prowess and reliable production methodologies to get the job done.

Night school
Night school
Sean Krankel, Founder

We worked with Room8 Studio on a very challenging project. Despite all difficulties, Room8 Studio managed to build a very professional team on short notice for us. The tech level has been great, same as execution and communication. We have felt we have a robust and reliable partner who can share all issues we need to tackle and targets we need to meet. I can recommend Room8 Studio to any company as a solid, reliable partner that can meet the most challenging targets on any game development/tech project.

Playtika
Playtika
Yevgeniy Maiboroda, R&D Director

Room 8 is an outstanding professional studio of global standards. We at DeNA had the opportunity to work with Room 8 on several co-development projects. They always fulfill timely delivery of all project requirements and surpass our expectations with added value. It was a great pleasure to work with an energetic team of highly creative and intelligent people, both in art and game design.

DeNA
DeNA
Jamie Ocampo, Director, Business Development

Room 8 took care of all our Art Outsourcing needs for a strategic project. Despite highly tight processes and deadlines, the Room 8 team quickly understood our priorities and delivered consistently excellent work throughout the project. Communication with the team was impeccable, which promptly helped us achieve our goals. Our confidence in them is that we entrusted them with creating some critical assets of our game, and they did not disappoint. I look forward to our next collaboration with Room 8!

Skydance
Skydance
Nico Soufflet, Outsourcing Producer

Imagine you’re in this situation: you’re pitching three game concepts within three unique genres in three varied art styles to three different clients, and you have less than three weeks to get it done. That’s the situation we found ourselves in, and the only way we could have made it happen was to work with Room 8. Maria and the team accepted the challenge, understood the vision immediately, and delivered high-quality work repeatedly. We can’t wait to work with them again!

Fifth journey
Fifth journey
Craig Derrick, Co-Founder, and CCO

We recently rolled out our new title, Hemp Inc, on the App Store and Google Play. It was developed in partnership with the Room 8 team. Thanks to their unparalleled dedication and experience, we delivered a great quality product on an extremely tight schedule. They understood the project's core idea rapidly and had all the skills to execute the plan. We are looking forward to having a continued relationship with them for Hemp Inc and believe this is just the beginning.

HKA
HKA
Danny Hammett, CEO

Room 8 is lovely to work with, very focused & high-quality driven. Your friendliness, communication & responsiveness simplify complex projects. Room 8 is a go-to art service provider.

Storm8
Storm8
Ravi Giriputra, Sr. Outsourcing Producer

We have found the Room8 team to be very professional and creative. The whole team has done an incredible job in creating nearly 30 games which have been successful both on App Store and Google Play.

Mobi Grow
Mobi Grow
Kaarel Kirsipuu, CEO

After exploring many vendors, we chose Room 8 as one of our collaborators on the Buzz Aldrin “Pathways to Mars” project. Easily one of the most intelligent decisions we’ve ever made. Their quality, communication, and attention to detail were excellent. We continue to collaborate with their group on new projects across multiple platforms.

Loot
Loot
David Sterling, Co-Founder

Room 8 is a wonderful partner. They provide quality art support in a timely and flexible manner. Also, they were able to integrate seamlessly into our pipeline. The whole crew is friendly and great to work with. I highly recommend their services!

Grab
Grab
Josh Holley, Art Director

I have to tell you that I was very impressed with the technical ability of your team.
The multi-player especially was a near-impossible task. Having the physics even close to the same on two devices was always tricky. I tested the game on two very different devices, and I was amazed at how well it worked. Communication was brilliant throughout the project - any questions or advice I required was provided quickly, and your team was cheerful and friendly.

FGL
FGL
Elliot Curtis
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Vadim Krayevoy
Head of art division
Vadim Krayevoy