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3D Stylized Characters Artist, Senior 

Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.

  • Locations: Argentina; Bulgaria; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Slovakia; Turkey; Ukraine
  • Cooperation: Remote
  • Languages: English
  • Team: 3D characters

Next great challenge is coming:

We are looking for experienced and highly skilled 3D Character Artists who are striving to make stylized characters and work on the best game projects and are not afraid to challenge their skills.

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Character topology for animation;
  • Cloth simulation in Marvelous Designer;
  • Strong knowledge of anatomy;
  • Ability to create UV mapping and texture baking (normal, AO, etc.);
  • Texturing in Substance Painter and/or hand-painted texturing;
  • Good understanding of modern pipelines and requirements for stylized character creation;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Relevant portfolio with examples of works in the corresponding direction;
  • Teamwork skills;
  • Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.

You’re a rockstar
if you have

  • Experience working in game engines (Unreal Engine 4/5, Unity, etc);
  • Drawing skills;
  • Good understanding of the rigging and animation process.

As a part of Room 8
studio, you will

  • Create high-poly and low-poly models of stylized characters for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Work with stylized texturing.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough);
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • health insurance, paid vacation and sick leave;
  • culture of diversity & inclusion to unite the most outstanding talents;
  • community of people who understand your game passion.

Together we will bring games to the next level. Exactly with you.

Fraud alert

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Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy

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    Elena Natsvlishvili
    Head of production
    Vadim Krayevoy