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Lighting Artist, Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United Kingdom
  • Cooperation: Remote
  • Languages: English, Ukrainian
  • Team: 3D environment

Next great challenge is coming:

Room 8 Studio is looking for a Lighting Artist. As a Lighting Artist, you will be responsible for enhancing the lighting in games to create atmosphere and add realism, tone, and depth to scenes. Your work will help emphasize the drama or narrative, as well as establish and clarify the location, weather, and time of day.

You will need to leverage both your technical skills and aesthetic judgment to produce images that not only look impressive but are also efficient to render. It is essential that you reference the relevant production designs and apply that visual style as accurately as possible, ensuring continuity throughout the scene and across the game.


We invite you to add the finishing touch to the best AAA games and gain invaluable experience working with the world-renowned companies!

Superpowers
you have are

  • 3+ years of game development experience, including lighting a variety of in-game environments;
  • Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role;
  • A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods;
  • Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading;
  • Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.

You’re a rockstar
if you have

  • Familiar with 3ds Max, Maya, Photoshop, and 3rd party lighting tools;
  • Understands source control with Perforce, SVN, or the equivalent;
  • Understanding of Unity rendering pipelines (or any other custom engine);
  • Experience in a full pipeline development of 3D art from concept to integration into the engine.

As a part of Room 8
studio, you will

 

  • Setting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game;
  • Understanding of Unity and UE rendering pipeline and lighting setups, shading;
  • Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups;
  • Maintain a balance between visual quality and performance requirements for real real-time game application;
  • Participate in R&D of new techniques to implement into the production pipeline;
  • Pipeline development and technical guides creation;
  • Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game;
  • Research of new programs and techniques appearing on the market. 2.1. Final assembly and commitment according to the project requirements and data management standards;
  • Perform the assigned tasks within the framework of the estimated time and deadline, if it exists, following the reference and technical specifications provided by the Client;
  • Implement feedback according to the comments of the Project Lead and the Client;
  • Teamwork on the project together with the Project Manager, Producer, Project Lead, and other specialists involved in project realization;
  • Follow the Art Business Unit time tracking rules;
  • Follow the Security requirements;
  • Work within the Company’s framework using the corporate tools and workflows;
  • Follow the Company’s Document Regulations;
  • Participate in planning their own project load during daily project meetings or regular syncs with their direct manager.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

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Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy

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    Elena Natsvlishvili
    Head of production
    Vadim Krayevoy