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Shape

We’re smart and crazy with art

Our systematic approach to art development ensures high delivery standards for games and game-based solutions, from look development to engine integration.

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Full art production

Pre-Production

Pre-Production
  • Look development
  • Сreative exploration
  • Key art creation
  • Character design
  • Environment design
  • Benchmarking
  • Deep research
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Production

Production
  • Art production
  • Art Bible creation
  • Art style & art style guide
  • Production guidelines
  • Workflow description
  • Specific of the production
  • Naming convention
  • Technical requirements
  • Technical guidelines
  • Specification

Live ops

Additional content creation

Proud to
work with

505 Games
2k Games
Be
Plarium
Amazon
Ubisoft
Gearbox
Square Enix
Dena
Zynga
Remedy
Rovio
343 Industries
Activision
Xbox
Inxile
Daybreak
Relic
OutPlay
Gameloft
Ember
Worlds Edge
HouseMarque
Arkane
Turtle Rock
Paradox
CD Project Red
Annapurna

Selected works

Call of Duty: Modern Warfare III Diablo IV Alan Wake 2 Star Wars Jedi: Survivor Dead Space

3D environment CONCEPT ART & 2D 3D environment Animation & VFX CONCEPT ART & 2D

Call of Duty: Modern Warfare III Diablo IV Alan Wake 2 Star Wars Jedi: Survivor Dead Space
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Quotes Quotes

Room 8 is an absolute pleasure to work with, and I appreciated how easy it was to collaborate despite our different time zones effectively! Not only are artists a superstar at what they do, but they showed a great passion for researching and understanding the civilizations depicted in Age of Empires IV. I appreciated how easy it was to connect with artists and am proud of the incredible results.

Relic Entertainment
Relic Entertainment
Yvi Mendoza, Senior Artist

It was again an absolute pleasure to work with Room8 studio. Their support was decisive for the game, and they provided high-quality work, not to mention their enthusiasm and dedication to the project. I was also very welcome when visiting their studio: the team was open to making changes through direct feedback, which was beneficial for the whole project.

Ubisoft
Ubisoft
Xavier Marot, Line Producer

We knew that bringing ABZÛ to Nintendo Switch would be a significant technical challenge. Our game is built on custom and unique gameplay systems and advanced rendering technologies specific to our underwater world. We initially only targeted higher-end consoles like the PS4 and Xbox One. But Room8 studio accepted that challenge with tireless enthusiasm and talent, and the results were fantastic. They’ve delivered a version of ABZÛ with very few compromises that still captures all of the atmosphere and wonder of our world.

Giant squid
Giant squid
Derek Cornish, Tech Director

Kung Fu Factory and Room8 studio are a team and go far beyond a typical outsourcing relationship. They are friends, collaborators, and devoted creative partners, and we are honored and lucky to work with such talented rockstars.

Kung fu Factory
Kung fu Factory
Daryl Pitts, Director

Our marketing team at Small Giant needed a new creative strategy to amplify Empires & Puzzles’ creative KPIs and partnered with Room 8 to develop a fascinating concept and production of a high-quality 3D video for our performance marketing campaigns. The idea and execution of the 3D ad by Room 8 surpassed our expectations, and it has been a pleasure to work with their high-functioning and professional team.

Small giant
Small giant
Timo Soininen, CEO & Co-Founder

Room8 was able to quickly adapt to our rapid development methods, delivering on style and on time, helping us keep our launch schedule and quality.

Future play
Future play
Samuli Snellman, Art lead

Night School partnered with Room8 Studio for a high-profile, fast turnaround project at a pivotal moment in our studio's evolution. Communication is paramount to our small team, and we were frankly a little skittish about bringing in some external partners to our fluid, loosely structured workflow. Room8 Studio delivered terrific results, displaying technical prowess and reliable production methodologies to get the job done.

Night school
Night school
Sean Krankel, Founder

We worked with Room8 Studio on a very challenging project. Despite all difficulties, Room8 Studio managed to build a very professional team on short notice for us. The tech level has been great, same as execution and communication. We have felt we have a robust and reliable partner who can share all issues we need to tackle and targets we need to meet. I can recommend Room8 Studio to any company as a solid, reliable partner that can meet the most challenging targets on any game development/tech project.

Playtika
Playtika
Yevgeniy Maiboroda, R&D Director

Room 8 is an outstanding professional studio of global standards. We at DeNA had the opportunity to work with Room 8 on several co-development projects. They always fulfill timely delivery of all project requirements and surpass our expectations with added value. It was a great pleasure to work with an energetic team of highly creative and intelligent people, both in art and UI and UX game design.

DeNA
DeNA
Jamie Ocampo, Director, Business Development

We worked with Room 8 for six months to create 3D assets and animations for the game Monopoly for the Nintendo Switch. It was challenging, but they succeeded while being very professional and proactive. They were well organized and good at giving estimations (no budgetary slippage). Finally, they delivered good quality work within schedule.

Future play
Future play
Xavier Marot, Producer

Room 8 took care of all our 3D Art Outsourcing services for a strategic project. Despite highly tight processes and deadlines, the Room 8 team quickly understood our priorities and delivered consistently excellent work throughout the project. Communication with the team was impeccable, which promptly helped us achieve our goals. Our confidence in them is that we entrusted them with creating some critical assets of our game, and they did not disappoint. I look forward to our next collaboration with Room 8!

Skydance
Skydance
Nico Soufflet, Outsourcing Producer

Imagine you’re in this situation: you’re pitching three game concepts within three unique genres in three varied art styles to three different clients, and you have less than three weeks to get it done. That’s the situation we found ourselves in, and the only way we could have made it happen was to work with Room 8. Maria and the team accepted the challenge, understood the vision immediately, and delivered high-quality work repeatedly. We can’t wait to work with them again!

Fifth journey
Fifth journey
Craig Derrick, Co-Founder, and CCO

We recently rolled out our new title, Hemp Inc, on the App Store and Google Play. It was developed in partnership with the Room 8 team. Thanks to their unparalleled dedication and experience, we delivered a great quality product on an extremely tight schedule. They understood the project's core idea rapidly and had all the skills to execute the plan. We are looking forward to having a continued relationship with them for Hemp Inc and believe this is just the beginning.

HKA
HKA
Danny Hammett, CEO

Room8 is precisely what any game company would want as a partner. The team is simply talented and a well-oiled machine. They take projects in stride with little to no instructions, which helps the whole pipeline run more efficiently! They iterate quickly, deliver on short timelines, and quality stays top-notch! If you're looking for the right partner that values your project as much as you do, Room8 is the one!

Storm8
Storm8
Hannah Liu, Outsourcing Producer

Room 8 is lovely to work with, very focused & high-quality driven. Your friendliness, communication & responsiveness simplify complex projects. Room 8 is a go-to 3D art outsourcing services provider.

Storm8
Storm8
Ravi Giriputra, Sr. Outsourcing Producer

We have found the Room8 team to be very professional and creative. The whole team has done an incredible job in creating nearly 30 games which have been successful both on App Store and Google Play.

Mobi Grow
Mobi Grow
Kaarel Kirsipuu, CEO

After exploring many vendors, we chose Room 8 as one of our collaborators on the Buzz Aldrin “Pathways to Mars” project. Easily one of the most intelligent decisions we’ve ever made. Their quality, communication, and attention to detail were excellent. We continue to collaborate with their group on new projects across multiple platforms.

Loot
Loot
David Sterling, Co-Founder

Room 8 is a wonderful partner. They provide quality art support in a timely and flexible manner. Also, they were able to integrate seamlessly into our pipeline. The whole crew is friendly and great to work with. I highly recommend their 3d art services!

Grab
Grab
Josh Holley, Art Director

These guys saved me. I mean, they did it - the deadline was almost passed when I asked to help with vehicle production. Four men started working in no time. Extra hours two weeks in a row, iterations daily, almost real-time response to the feedback. From the first hour to the final submission, we worked together as a team. Would I recommend this studio? Sure! No doubt they are one of the best on the market.

My.com
My.com
Astapkovich Dmitry, Senior Producer

I have to tell you that I was very impressed with the technical ability of your team.
The multi-player especially was a near-impossible task. Having the physics even close to the same on two devices was always tricky. I tested the game on two very different devices, and I was amazed at how well it worked. Communication was brilliant throughout the project - any questions or advice I required was provided quickly, and your team was cheerful and friendly.

FGL
FGL
Elliot Curtis

News

Room 8 Group’s artwork for Diablo IV: A closer look 
Celebrating Games That Get Cultural Sensitivity Right
Art Direction in Game Remakes: Key Takeaways from the Nordic Game Talk
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Elena Natsvlishvili
Head of production
Vadim Krayevoy